Archive for the 'DS' Category

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1UP Cakes
Friday, March 28th, 2008

I made these for the 1 year anniversary of a local DS Night. I put them up on up on Instructables, and they got featured within the hour :)

Ouendan 2
Saturday, May 26th, 2007

It’s back from the EBA hinterland of cheesy disco lights and camp secret service agents.
It has the soul of Ouendan, but keeps many of the mechanical improvements from Elite Beat Agents. The sound and graphics remain true to the original but have been spruced up well.
Highlight so far: Helping a small child battle nightmares to [...]

N:DS
Saturday, May 26th, 2007

N is being released on DS and PSP. Congrats Mare and Raigan! :)
I think it’s going to work really well with the PSP screen.

Screen Quality
Tuesday, February 6th, 2007

For a long time I thought that differing habits around screen based media were a result of screen quality. Later I got sceptical for several reasons: I’ve read whole books on the DS and noticed the primary difference in comfort between that and a PC screen is that the DS allows me to easily change [...]

Opera DS
Saturday, January 27th, 2007

Another thing I’ve been using a lot is the DS Browser. It got bad reviews, and sure, it’s no good at all for graphic intensive sites. Where it excels is with text: Because the screen is small and dimmable, and you can easily change position while reading, the DS browser is perfect for reading lots [...]

Lost Magic
Saturday, January 27th, 2007

This game is an absolute stunner, with an excellent 16 bit aesthetic. It received mixed reviews, and I can see why: It’s deep, but has quick battles that give it a slightly casual feel.
The amazing depth comes from the magic system, which is driven by stylus drawn runes. There are a total of 396 spells [...]

DS Motion Sensing
Tuesday, January 9th, 2007

I’m catching up with some homebrew DS stuff, and found this delightful looking widget via Dev Scene: A DS cart for homebrew applications containing a three axis motion sensor, and it’s only $25. I was going to wait until my warranty was up before flashing my DS with homebrew friendly firmware, but this has successfully [...]

CD359-006
Wednesday, December 27th, 2006

This year, a few people including myself have phrased it “Happy Consumer Day 359″. A couple of presents also had from and to designations of “meatunit **####” too. We’re bloody cynics, apparently :)
My 9 year old niece asked me to get her an interesing toy: Pixel Chix. It’s like a very elaborate tamagotchi, and also [...]

Ouendan Reviews Intentionally Unfair
Wednesday, November 15th, 2006

Someone pointed out to me that the “reviews” I did of Osu! Tatakae! Ouendan and Elite Beat Agents were probably not fair because I can’t read Japanese.
They were absolutely unfair. That’s one of the reasons I wrote them, and if I were able to read Japanese it’s entirely possible that instead of loving Ouendan, [...]

Ouendan vs. EBA
Wednesday, November 8th, 2006

(Video still via Gamespot UK)
I just got to play Elite Beat Agents for a few hours. I spent a few weeks in advance playing Osu! Tatakae! Ouendan, and thought it would be interesting to compare them. I was dreading playing to the EBA track list, but Ouendan gave me a real taste for the gameplay. [...]

Ouendan! Mini Review
Tuesday, November 7th, 2006

Last week, I completed Osu! Tatakae! Ouendan. It is a fine game. Despite much earlier coverage, I’m posting about it for a few reasons. Foremost of those is that I’m still meeting people who haven’t got to play it or even haven’t heard of it.
For those who aren’t familiar with it: It’s a rhythm game [...]

Another Code: Two Memories
Monday, September 18th, 2006

Having played through some old LucasArts point-and-clicks recently, I thought I’d compare them with something more up to date. I’m trying really hard to like Another Code: Two Memories (a.k.a. Trace Memory), but I can’t.
Basic verdict: Does many tricks of old media while not playing to any of the strengths of games. Extended dissection after [...]

Delicious Homebrew
Monday, September 11th, 2006

I’ve not had the passkey and flash cart for long, but I’ve already spent more time with ScummVM DS than with any of the DS carts I’ve bought. Making LucasArts games portable is wonderful, as they’re perfect for casual playing in places where you might be interrupted. Nearly everyone seems to know and love Monkey [...]

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