Thursday, July 24th, 2008
Amazing glitch music visual tracker:
Open source, runs on Linux with PS2 pads. More details over at Planet Damage, he doesn’t seem to link the project website, but it’s fijuu.com.
(via The Day They Tried To Kill Me)
Amazing glitch music visual tracker:
Open source, runs on Linux with PS2 pads. More details over at Planet Damage, he doesn’t seem to link the project website, but it’s fijuu.com.
(via The Day They Tried To Kill Me)
I went to the Hide and Seek Festival last weekend. It was great and I’ll be writing about it soon, both here and at Pixel-Love. It’ll be a little while yet though since I’ve been laid up with a fever for the past few days.
For now, here are the photos I took there.
There are a few things I once hated and reactively avoided, but now grudgingly accept as mud from which I can grab occasional nuggets of precious metal.
Celebrity gossip:
I still steer well clear of most of this. It is utterly irrelevant to me that footballer X, pop star Y or model Z have cancer, are giving [...]
via Select Parks, a prototype of an Augmented Reality game:
It uses a camera to record the player and the cube, overlaying 3D rooms on it. Same technology as The Eye of Judgement, but more interesting.
Another interesting one I forgot to post here recently is the PSP game Echochrome:
Functional Autonomy has been neglected a bit of late, for which I’m sorry.
I’m gearing up for both the London Games Festival and GameCity, both of which I’m going to be working on.
I plan to grab relaxation as and where I can this week; there won’t be much time for it, and probably none the week [...]
I just found out my videogame aesthetics article has been translated into Russian and is available here at mgdc.ru as a PDF
That’s two languages it’s knocked down now; I’m pleased :)
Guy Kawasaki recently visited Threadless and took a ton of photos. He also interviewed the CCO, gleaning this astounding factoid:
We currently sell about 80-90 thousand tees per month
I already posted the first of these quotes, but I’ve been meaning to post all of my favorite bits from The Book of Tea for a while. It’s about the interaction of Japanese and Western socieites at the turn of the twentieth century.
While being about the mores of the time and the way traditions compare, [...]
This is among the most striking flash work I’ve seen.
(Via Hayley Campbell)
I was surprised to learn this evening that Okami’s art style was apparently borne from the technical limitations of the PS2. Here’s a comparison of the original art style with the eventual:
The original just looks so unbelievably dull and like a million other games. It’s almost disappointing that the much publicised style wasn’t their first [...]
I don’t have much to say about Super Columbine Massacre RPG!. There’s too much being said about it.
Sod the term “art” in connection with games. The definition applied to them is far less important than the motivations for making them. Label based legitimisation is useful to a point, but what games need far more than [...]
(Warning, very long post. Distilled from quite a few years thinking).
I’ve been homing in on a trio of fundamental cultural practices for a while now: Communication, play, and aesthetics.
Will Wright offers a good understanding of how communication and play suffuse other forms of media. From “Playing with Time”, Will Wright and Brian Eno at the [...]
I’ve abundantly given evidence before that I’m interested in alternate game aesthetics.
As Raph says, now that’s an aesthetic! Ships with level editor too. Mac OSX only though, boo.
(Via Raph Koster)
Tuesday: I gained experience, but was hardly trying. This post works better in reverse chronological order.
16:00: 40 minute tube, 1 hour of dinner with Lucy, much convo (Work, porn, activism, jewellery, geeks). A flying visit to her house, then 4 hours travel back home.
13:50: 2 hours of Game On.
I approve of the mix of “high [...]
Image: Regine Debatty, CC BY-SA
Sorry for the week of silence. Work + 20 lost hours of sleep + uh, armpit ebola.
I have posts stocked up. First of all, these excellent 8-bit subverted flags by Vuk Cosic. He also did ASCII Unreal.
Pac Sweden, Nipong, Tetriss, US Invaders
(Via We Make Money Not Art)