Archive for the 'Art' Category

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Fijuu2
Thursday, July 24th, 2008

Amazing glitch music visual tracker:

Open source, runs on Linux with PS2 pads. More details over at Planet Damage, he doesn’t seem to link the project website, but it’s fijuu.com.
(via The Day They Tried To Kill Me)

Hide and Seek and Cough
Wednesday, July 2nd, 2008

I went to the Hide and Seek Festival last weekend. It was great and I’ll be writing about it soon, both here and at Pixel-Love. It’ll be a little while yet though since I’ve been laid up with a fever for the past few days.
For now, here are the photos I took there.

Things I Once Hated, But Now Do Not
Thursday, May 1st, 2008

There are a few things I once hated and reactively avoided, but now grudgingly accept as mud from which I can grab occasional nuggets of precious metal.
Celebrity gossip:
I still steer well clear of most of this. It is utterly irrelevant to me that footballer X, pop star Y or model Z have cancer, are giving [...]

Arty Games, Autumn 2007
Monday, October 15th, 2007

via Select Parks, a prototype of an Augmented Reality game:

It uses a camera to record the player and the cube, overlaying 3D rooms on it. Same technology as The Eye of Judgement, but more interesting.
Another interesting one I forgot to post here recently is the PSP game Echochrome:

Frenzy: London Games Fringe, GameCity
Monday, October 15th, 2007

Functional Autonomy has been neglected a bit of late, for which I’m sorry.
I’m gearing up for both the London Games Festival and GameCity, both of which I’m going to be working on.
I plan to grab relaxation as and where I can this week; there won’t be much time for it, and probably none the week [...]

Russian VGA
Thursday, August 9th, 2007

I just found out my videogame aesthetics article has been translated into Russian and is available here at mgdc.ru as a PDF
That’s two languages it’s knocked down now; I’m pleased :)

Threadless
Tuesday, June 12th, 2007

Guy Kawasaki recently visited Threadless and took a ton of photos. He also interviewed the CCO, gleaning this astounding factoid:
We currently sell about 80-90 thousand tees per month

Book of Tea
Thursday, May 10th, 2007

I already posted the first of these quotes, but I’ve been meaning to post all of my favorite bits from The Book of Tea for a while. It’s about the interaction of Japanese and Western socieites at the turn of the twentieth century.
While being about the mores of the time and the way traditions compare, [...]

NFCTD
Wednesday, February 28th, 2007

This is among the most striking flash work I’ve seen.

(Via Hayley Campbell)

Okami, Before and After
Sunday, February 25th, 2007

I was surprised to learn this evening that Okami’s art style was apparently borne from the technical limitations of the PS2. Here’s a comparison of the original art style with the eventual:

The original just looks so unbelievably dull and like a million other games. It’s almost disappointing that the much publicised style wasn’t their first [...]

Super Columbine
Sunday, January 21st, 2007

I don’t have much to say about Super Columbine Massacre RPG!. There’s too much being said about it.
Sod the term “art” in connection with games. The definition applied to them is far less important than the motivations for making them. Label based legitimisation is useful to a point, but what games need far more than [...]

Story Telling, Play… Aesthetics?
Monday, December 18th, 2006

(Warning, very long post. Distilled from quite a few years thinking).
I’ve been homing in on a trio of fundamental cultural practices for a while now: Communication, play, and aesthetics.
Will Wright offers a good understanding of how communication and play suffuse other forms of media. From “Playing with Time”, Will Wright and Brian Eno at the [...]

SketchFighter 4000
Monday, December 11th, 2006

I’ve abundantly given evidence before that I’m interested in alternate game aesthetics.
As Raph says, now that’s an aesthetic! Ships with level editor too. Mac OSX only though, boo.
(Via Raph Koster)

Analogue Exp.
Monday, December 11th, 2006

Tuesday: I gained experience, but was hardly trying. This post works better in reverse chronological order.
16:00: 40 minute tube, 1 hour of dinner with Lucy, much convo (Work, porn, activism, jewellery, geeks). A flying visit to her house, then 4 hours travel back home.
13:50: 2 hours of Game On.
I approve of the mix of “high [...]

Game Flags
Monday, December 11th, 2006

Image: Regine Debatty, CC BY-SA
Sorry for the week of silence. Work + 20 lost hours of sleep + uh, armpit ebola.
I have posts stocked up. First of all, these excellent 8-bit subverted flags by Vuk Cosic. He also did ASCII Unreal.
Pac Sweden, Nipong, Tetriss, US Invaders
(Via We Make Money Not Art)

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